welcome eddie!!
greets, folks. my name is natasha, or charlene, or lyn-marie. i'm a game developer, experimental musician, professional pixel artist, and renaissance woman-in-training. i've been working in the industry since 2008 and have been involved with a variety of art jobs (most recently as one of the animators for The Last Faith), ranging from the small odd job all the way to with studios like WayForward, games like Duelyst, Telepath Tactics, and others. i've been studying the pixel since i was 14, and i have a deep passion and love for hardcore action games of the 2D and 3D variety, which i'm sure you'll all come to understand sooner or later.
as a game developer, i've dabbled with a few projects, but my current primary focuses are on Joylancer, a 2D action platformer that i've been developing off and on since 2014 (long story), and Bullet Sorceress, a 2D on-foot character-focused vertical shoot-em-up that i've been developing since 2020 with my teammate and long time friend chloe (SuperBlizzard on Twitter / owch on itch.io). i'm looking forward to being able to talk about these games more as they get closer to completion.
on the music front, i've dabbled in a variety of projects, such as TRON MAXIMUM (electronic/cybergrind/doom), solarinception (ambient/doom/industrial), Bog Sirens (improvised blackened free jazz extreme metal), and my current main project, Noctoran (solo black metal).
like many other 30 or 40 year olds here (many of you who i recognize from twitter/cohost!), i am a Forum Enjoyer, and so i couldn't help myself when i saw that there was a forum to post on. as the years have gone on, i've become more and more anti-social media and have largely withdrawn from "Big Posts", but everyone needs an avenue to empty the thoughts on their head sometimes, and i figure what better space than one like this? looking forward to chatting. :)
thanks for bein here!!
Yes, hello! I am Xīn Jīn Mèng! I am a professional freelancer from the tabletop space, and I am an enthusiastic amateur in the computer space.
My video games are at https://xinjinmeng.itch.io, and my landing page is https://xinjinmeng.neocities.org

Hey!
I'm Matthias. I've been programming on the X games (the nerd ones, not the jock ones) for Egosoft1 since 2007. My first real job out of uni, if you can believe it, and I don't expect a change in the foreseeable future!
1 Fun fact: Egosoft is the oldest independent German game developer that's still active! If you include all studios then we're tied2 with Blue Byte
2 Well, more or less, depends on how you count ![]()
Hi! I'm Idolon, aka deertwoheads. I'm an architect full-time and a game developer / musician on the side, currently living in Des Moines. I made a bunch of maps for Team Fortress 2. Valve even licensed one of them! Currently I am making a puzzle game titled UDLR, which is a follow up to a game I made for a jam.
I have experience in Unity but mostly work in Godot these days.
Here's a screenshot of my project Crown Shyness, which is currently on hold:
You can find me elsewhere but I'm not allowed to include more links because I'm a new user.
Sup gang, Names Kafe
Level designer, professional Discord lurker (retiring to start my role as active discord user)
Source engine and creation engine are my go to for projects when my day job doesn't demand the horrors of unreal engine, if it's jank as hell, I'm almost certainly a fan of it.
Good to meet ya'll :)
Hi Everybody,
I'm Sahil, and I think this is the first forum I've ever been on?
I'm a Narrative Designer and Writer from Dubai/India and I've previously worked with studios like Sweet Baby Inc. and Veritable Joy on games like ValiDate: Struggling Singles in Your Area. I've also been a copywriter and a journalist for Fanbyte(although it was for covering Destiny 2 so Idk how much that counts lol). At the moment, I'm working on personal projects and working as a Designer/Writer on Private Eye: The Young Heir at Lucky7 Studios.
Wow, first forum ever? What a weird thought. I guess I haven't really been on one myself either in like a decade until now. Good to have ya!
I must clarify that this is the first one I've posted on lmao. I'd see forum posts looking for game stuff, anime stuff in the past but I never posted on one till now ^^'
Hi my name is Christian, by day I work as a tech artist in games and at night I make tons and tons of stuff but never actually finish anything. This week I'm thinking hard about a multiplayer-dungeon crawler again bc I played D&D with some new friends, but next week who knows? ![]()
Hi! I am surasshu, a dad, a cohost refugee and a composer for video games and media. I haven't been on a forum since my 20s, but let's see how this goes! (would certainly beat doomscrolling on bsky...)
Hi! I'm orels1.
I started my career as a web developer and designer, but somehow drifted towards gamedev over time, and now I ended up doing tech art (mainly shaders) and tooling (Unity Editor stuff) while working on a VR game.
Been following Joe on bluesky for a while and really enjoying the blogposts and overall commentary. Saw the post about introducing myself - so I felt like I might as well sign up!
Besides shaders I do quite a bit of hardsurface modeling in blender that usually feeds my little environments I put together in my free time. I'm also the go-to guy for unwrapping and weight painting among my friends ![]()
Lately i've been on a "handmade" software/no subscription/self-hosting kick so I've been actively moving to Marmoset for texture painting, Pixel Composer as a designer replacement, Affinity for PS replacement, Drafft for project organization etc. It has been surprisingly satisfying to just have the tools you need always accessible and not tied to some megacorp.
I also been diving head first into the ODIN programming language and making a little SteamVR overlay application with it, using raylib for rendering. Its been quite enjoyable to not need to deal with all the quirks of a whole game engine, ngl.

Beyond all of that - love rhythm games, rouguelites and boomer shooters of all kinds.
And if there is ever an immersive sim i haven't played out there - thats the highest priority thing on my list immediatley.
Would love to chat about anything mentioned above with everyone here, and super excited to see what people been working on.
hello ! hale here, and glad to be
i'm a vfx and tech art orb and i like playing with particles, GPUs and shaders. i am obsessed with dynamic music and sound in games, and hope to keep bringing these interests closer together through an ongoing lil game I'm workin on with my closest friend.
im comfiest with houdini and unreal at the moment
i've been doing vfx work for don't nod for a few years, am tryin to get more used to making music sometimes, and despite many years of piano practice i suck at improv and want to get better
i miss cohost dearly despite mostly lurking back then (love what you've done with the colors btw) and i am more and more interested in reworking my online presence through self-hosted means. but until that is done, i can be found here
i'm skellingtor on most places of the internet!
i'm a community manager on weekdays and live stream manager on weekends. i enjoy listening to music every day, going out to the movies, playing games alone and sometimes with other people, my cats, and my friends from near and far. not really doing any personal projects at the moment but that's ok, i'm not pressed about it.
been following joe from cohost and then to bluesky, but forums are where it's always been at so i decided to finally join everyone here
Probably going to start using this forum so why not make a reintroduction?
Hi, my passion is tinkering with software/code (and to a lesser extent audio/images/videos), making mods and memes on an impulse, and enjoying life with silliness.
Found this community over 3 years ago thanks to the HammUEr plugin when I was playing with game engines, though I've had little luck making a finished neat thingy. Not gonna give up though - just need a way smaller and basic scope ![]()
Hi, I'm Ring! ᐠ( ᐛ )ᐟ I used to be on Cohost. My job is writing for games and editing other people's writing for games. After I get off work, I keep doing those things for fun, for some reason. I also do 3D art and I like fractals a whole lot!
I guess I never posted here. BlazeHedgehog, better known as Ryan Bloom. For a long time I thought I had ADHD because people have been trying to pin that diagnosis on me since I was 6 or 7 years old, but instead I recently got diagnosed with very, very, very long term PTSD, which can apparently manifest a lot of symptoms similar to ADHD. And brother, I got it bad. Memory problems galore, and what the doctor described as "critical inattention." What this generally means is I'm sort of good at a lot of little things but despite being over 40 I never really got truly good or useful at any of them, because I never focus on one thing too long.
A long long time ago I was the founder of sagexpo.org, but I haven't been directly involved in that place since 2008 or so. This year was SAGE's 25th anniversary. I've been interviewed about why I started SAGE and what it's been like, first by Cultured Vultures and later by the french news paper La Monde. Both let me publish my answers in full on my blog, and of the two, I think the Cultured Vultures interview is less rambly. I ramble a lot.
I've been dabbling in game development since 1998 or so. Mostly fangames, most unfinished. One of my most popular projects was a Mario fangame that actually got featured on G4TV, and the ensuing aftermath of that was apparently changing the face of the Mario fangaming community, according to Phil Salvador of the Video Game History Foundation. I'm also pretty sure that game ultimately topped out over a million combined downloads since 2005, though that's an estimate and not hard data. But I remember when sites like GamersHell and FilePlanet disappeared, I was around 500,000 total between them.
One of my biggest original games was a Game Jam game called OverBite, where you play as Dracula and chase down victims in his castle. Unfortunately it's a game jam game, so parts of it aren't as fleshed out now as I'd like, and I don't have time to really make it what I wanted it to be. I keep thinking of dressing it up and pitching to a publisher, but I don't know if it'd be worth it.
I have a Youtube channel that just crossed 32,000 subscribers, which is neat. I was on track to breach 100,000 subs (generally considered the "you can do this full time" threshold) within a year and a half but I've fallen on very very hard times and my channel doesn't see very many meaningful updates right now. Can't find work and the people I'm living with have basically no tolerance for what I want to do.
And I just do a lot of other shit. I was livestreaming games on the internet years before Twitch.tv existed (though now I have a Twitch channel), I like to fiddle with MIDIs, WAY back in the day I used to run several internet radio stations, I used to be an artist before my hands went bad, I keep an ask blog that usually updates daily, I've produced podcasts and etc. etc. etc.
Like I said. I do a lot of everything, but none of it pays my fuckin bills
