Your Blueprint tools can register bindable editor keyboard shortcuts

Many believe registering keybindings for the editor from Blueprints to be impossible, but it turns out, the plugin "Slate Scripting", disabled by default, lets you register bindable editor commands. By default it has 4 contexts to register for: LevelViewport, ContentBrowser, Sequencer, and Generic Curve Editor.

Thanks to Ryan DowlingSoka, again.

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