in UEBuildTarget.cs SetupGlobalEnvironment, add this line:
GlobalCompileEnvironment.Definitions.Add("ALLOW_CONSOLE_IN_SHIPPING=1");
Thanks mcoms.
in UEBuildTarget.cs SetupGlobalEnvironment, add this line:
GlobalCompileEnvironment.Definitions.Add("ALLOW_CONSOLE_IN_SHIPPING=1");
Thanks mcoms.