After some discussion with a few people in the discord about hit / hurt box implementations in Unreal, I've put together some functionality into a plugin. It allows defining arbitrary shape traces per animation via custom AnimNotifyStates, and then pipes in hit events through an interface. It might be useful to you!
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I've published Windows binaries for BP-only projects: Release SVAnimData for UE5.3 (Windows) · emistorrs/SVAnimData · GitHub
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Update: Release SVAnimData for UE5.3 (Windows) v0.1.1 · emistorrs/SVAnimData · GitHub
- Added rudimentary montage support with
bAlwaysDrawInPersona
- Fixed box rotation during debugging
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