We set our default editor map to an empty one, to speedup editor startup times across the team.
If people are want the last opened map to be their default, they can choose this entry in the Editor Settings.
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If you ever get stuck in a crash loop due to the Last Opened level containing something that causes a crash, do this:
Go to
DefaultEditorPerProjectUserSettings.ini (in your [Project]/Config folder)
Find the line:
[/Script/UnrealEd.EditorLoadingSavingSettings] LoadLevelAtStartup=LastOpened
Delete "LastOpened" (so there's nothing after the = sign) or change to "ProjectDefault" and UE will open a blank map or the Project Default map instead.
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