I guess in April 2023 (holy shit that is longer ago than I thought) I started making a little car game prototype, sorta inspired by Micro Machines/MASHED/Re Volt etc, and I got back into it a bit recently. I guess so far I've probably worked on it for under two weeks cumulatively but it's starting to look like there's a universe where I finish it. The vibe is same-screen-multiplayer competitive knockout races where you can blow each other up.
Early stuff:
https://x.com/joewintergreen/status/1650754753528467457/video/1
Most recent thing:
So I've got the basic game flow in - rounds, scoring, etc - and AI that does a good enough job of navigating a track (while still fucking up sometimes, which is what you want) and now I want to get weapons/items in. Currently when you play it, it generally gets down pretty fast to 2 remaining cars and then it's about who's the first to fuck up by losing speed grinding on a wall or something (if you fall too far behind you get knocked out). That's actually pretty fun and tense already but the missing ingredient is "you can fuck someone else up on purpose using a weapon or item".
I also want to do something like what Mashed does with its airstrike mode, which is where players who've been knocked out get to control a 2d cursor on the screen and lock onto surviving cars and send a missile after them. Good to keep those knocked-out players involved when rounds can potentially go on quite a while.