On Weird West, I made a "global tweakables" data asset for vars that need tweaking by folks who might not know the systems, especially when the same concept is spread across many classes. It sucks when a designer has to assign a task for eg "lockpicking takes too long" because the value for that is in c++ or a BP node somewhere.
It's also nice to not have to check out code when you're only changing data. The ui styling part is particularly handy since very many widgets might want to be, like, "side quest coloured" so you gotta keep that colour somewhere. Or you oughta
You might think "but Joe why would I use a data asset when I could use UDeveloperSettings" and the answer is this is less of a hassle, more accessible to designers (put it on a toolbar button), easier to add vars to, and you can edit vars live during PIE which is great for when you implement a system for a designer with a bunch of tweakable knobs.