wassup gamers. i've been posting enough in the impromptu discord that i probably want a convenient place to dump my work so far on my spouse and i's pet project to introduce it to the fine folks in the impromptu community, and to post updates
BOLD: LAWLESS LIZARD ACTION is, as ill advised as this is, my first real stand alone video game. self made in my free time (i work in retail) using years of experience derived from skyrim/fallout modding and community college classes on 3d modelling, animation, and unreal engine level design. it's a singleplayer, mission based stealth game inspired by thief and splinter cell, with fable 1 vibes. set on a dying world being fought over by anthropomorphic animals, where you play as a little kobold thief named dandy (name + gender player determinant)
(pictured; irril(she/her), dandy(they/them), and lukas(he/him), dandy is the player kobold while irril and lukas are npcs who frequently show up during the in-between missions hub zone. irril is your security expert and makes your gear + preps your getaway rides, lukas is a man on the inside who can pull favors. think of them like if you gender swapped jock & nicolette duclare from deus ex and gave them fursonas)
PROOF OF WORK
i've been plugging away at this project since june of 2021, waaaay back on ue 4.26. now i'm on 5.4!