Cel shading with real lighting data, without post process materials or engine modifications

Update: I've finalized the cel shading tech, a lot of old issues have been solved.

Here's the up-to-date tutorial:


Use this to get the grayscale data to cel shade. For example, use a Step or Smooth Step on it.


Use this to get the world lighting color.


Use this to get the additional lighting color (point lights for example).


Plug this into your textures like so.

Everything else is up to you, the shader artist, to do. Whether you're going for a painterly look or a comic-book style, it's all accomplishable with this.

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Could you PLEASE upload an updated graph or the clean project files with your girl model and this overlay material applied already? I'm having a hard time recreating things as there is no whole screenshot of the updated graph (?)

THANK YOU!

I wondering if there is a way to make the Cel Shading to work with VDB (Volume Shader)?